The time added is only during the "unlocked" saving portion so you should be able to continue moving around. The extra saving time is intentional, as there are some technical reasons why saving may not be complete sooner than that.We are also testing some tuning that seems to solve the issue of outrunning the world streaming in while you're moving in the Seamoth.We are testing a fix for the cyclops/moonpool docking issues and hope to have that in the next patch. ![]() Thank you for listing the Xbox issues you've seen on 1.0.0.30, this is exactly the kind of feedback we need. I just really want a game that saves my progress and runs reasonably. I am by no means one of those haters, I really enjoy this game and I am very happy that you even considered porting to consoles. It didn't help with the rendering issues a little, but the saving problem is really annoying. * I have purchased an SSD external storage device and transferred the game to there to increase load speed. I lost an entire 3 hour play session after saving the game twice, it just didn't hold the data. Saving the game takes forever and then the game sometimes doesn't even keep my saves. After building a base the game struggled to render the map, especially when driving the seamoth.Ģ - Saving since the full game update has been an issue. ![]() 1.0.0.30.ġ - Game had really slow rendering as you progressed further into the game. I am really hoping that the developers are reading some of these bug reports and working on solutions.
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